Star Citizen – Crowd-Funded Development And Currently In Alpha
Pioneered by Chris Roberts (no relation to me) who designed the Wing Commander based games over the last 20 years, he is taking a new approach to making this AAA+ style MMO known as Star Citizen. By using the crowd-funding community, he dropped the insane world of bottom-line business trumps creativity to take the time and resources to bring a serious world into existence. Having explained this, if you’re just hearing about Star Citizen for the very first time, or found this blog while looking for more information, you’ve come to the right place.
As most of you know, I write Science Fiction. A game of this magnitude is mighty attractive to a guy like me, and as always, when I learn details about this kind of universe, I’m always keen to share some of the fun stuff.
What Star Citizen Is Not: As Of Today – 5/19/2015
Far from finished, this epic adventure is currently in an Alpha testing phase, well before Beta Testing, which means there is limited access, limited play and bug smashing left and right. Star Citizen is not a complete game as of this time. Yet, some new people on the scene are wondering what they are paying for, as there is a dollar value to some assets and the limited alpha-status access.
Chris Roberts was always unhappy with the real life corporate mind-set when developing the popular early computer flight space simulation series called Wing Commander. He was always told to chop that feature, cut out another feature, because of the time constraints and the bottom dollar that executives wanted to see, damned be the quality of the game itself. Given what time and development there was, Chris has more than demonstrated his ability to produce a quality game for the time period it was created in.
Everything spent by you or me today on Star Citizen is considered ‘development’ funds. The money I spent has earned me the ‘Backer’ label. Instead of some corporate machine, I and some hundreds of thousands of people are funding the creation of this game, from start to release day. That is what the money is for right now. Not to buy the game, not to pay to win, not to pre-play a nearly complete game, but to fund the creation and production of a high class MMO. With our support, Star Citizen will change the way people game on the Internet, with more than a couple of supported play-styles being made available.
What Star Citizen Is Going To Become
- Piloting – Love dog fighting enemy pilots? This is one aspect of the game. Like to race starships instead? There is a flyable obstacle course to prove your piloting skills with, especially when racing other pilots.
- First Person Shooter – Another element of play within this universe. As expected in any well-done MMO, both PvP and PvE options will be well defined.
- Hangar – It’s kind of like housing. Your hangar can house your ships, store your cool stuff and bling, including fish tanks and other interesting stuff. Invite people over. Give them a grand tour.
- Squadron 42 – A story-line arc that leads a player from a mere nobody to earning citizenship through missions and service. It will teach you how to fly a starship, among other things, so you’re not floating home all the time with little to no oxygen in your spacesuit.
- Planetside – Having an MMO also means having some form of trade. From hauling missions to working for other players, there will be a robust economy and being able to land on a planet with your cargo, see the sights, do quests, meet the local ship jockeys with a bet that they can beat you in a ship-to-ship race, will all be possible in the future with this game.
- Persistent Universe – Exactly what it means. This will be bigger than most other MMOs out there, as what you do in one solar system can really tick off the pirates in another solar system, and vice versa.
Where Do I Get More Info?
First of all, you can go to the Roberts Space Industries website. Click and read everything. There is a ton of content to catch up on, including videos that shows just how transparent the development is, a level never witnessed before when it comes to internal game creation.
If you want to help develop this game, want to do some Alpha Testing, by all means, knock yourself out. However, you don’t have to do that. You can also choose to wait for the game to release. You can wait to buy it, just like everyone else, and get to play the one fully functioning ultra-cool space MMO that you will ever need from there on out. The Sci-Fi sweet-tooth will be long satisfied after this one is developed and released.
One thing you can be assured of. This won’t release until it’s truly ready. There aren’t any corporate moguls breathing down the necks of techies and code jockeys in an effort to speed produce their next positive stock-market index. This is a game developed by gamers, for gamers, and financially backed by We The Players. Once you explore the entire website, watch several hours of video from their producers, code writers and artists, you’ll begin to understand just how big this is really going to be.
Be a backer or not, when this game releases, I’ll be sure to keep an eye out for you in the ‘Verse when exploring, trading and adventuring in the deepest sections of space. It’s one thing to write Science Fiction novels, but quite another to actually fly a starfighter craft to destroy bad guys with my two wingmen.
*Upon Edit – When I made the video, the in-game sounds were easily audible and just as loud as my voice. Upon translation to Youtube, that changed to reducing the game sounds as background noise while leaving my voice volume intact. Apologies. Youtube can be weird like that at times.